A concept artist with over 10 years of experience in the game and animation industries.
Worked on projects at all stages, from R&D and pre-production to final polished visuals.
Comfortable working within established pipelines and strict guidelines, as well as developing a visual style from scratch.
Worked on a children’s animated series about space, where I developed a broad range of concept art — from environments and props to keyframes, VFX, and occasional character work.
Also developed the visuals for an independent stop-motion short, creating the entire visual style and concept art solo.
Additionally contributed to several pitch projects. This mix of collaborative and independent work helped me grow into a versatile and adaptive professional.
Skilled in both 2D and 3D techniques, using tools like Photoshop, Blender, Unreal, and Unity.
Hold a Master’s degree in Visual Arts. Provide clear and constructive feedback to junior artists and related departments,
helping projects move forward smoothly. Constantly learning and exploring new techniques to grow as an artist and professional.